![]() Depending on the current League’s meta many Enchantments can be worth multiple Exalted Orbs. Helmet Enchantments are the most lucrative reward that can be farmed within the Labyrinth. 20%/35% ( Merciless) or 30%/50% ( Eternal) increased Mana Reservation Efficiency for 25%, 35% and 50% Aura Skills.#% ( Merciless) or #% ( Eternal) increased buff effect for Aura Skills.Changes the behaviour of an active Skill for example: Reap gets +1 to Maximum Blood Charges or Corrupting Fever has +50% chance to inflict an additional Corrupted Blood Debuff.25% ( Merciless) or 40% ( Eternal) increased damage, +#% Speed or +#% Area of Effect for an Active Skill.The Enchantments at the Divine Font for Helmets buff most active Skills in a certain way: This is a really strong defensive Enchantment, especially for League Mechanics like Ritual, Delve, Breach, Legion, or in the Simulacrum. It taunts all enemies in an area while it stands stationary until it dies or despawns. The most noteworthy Glove Enchantments are:Īny "of Reflection when Hit" creates a clone of you with a base duration of 5 seconds - you can take any difficult level of the Labyrinth. Trigger "Commandment" of Light when you take a Critical Strike.Trigger "Commandment" of Winter when Hit.Trigger "Commandment" of Spite when Hit.Trigger "Commandment" of Force when Hit.Trigger "Commandment" of Reflection when Hit.Trigger "Commandment" of Thunder on Kill.Trigger "Commandment" of Inferno on Kill.Trigger "Commandment" of the Grave when your Skills or Minions Kill.Trigger "Commandment" of the Tempest on Hit.Resistance Shrine - You have additional Resistance to Elemental Damage.Massive Shrine - You have increased Life, Area of Effect, and Size.Replenishing Shrine - You are regenerating Life and Mana.Brutal Shrine - Your hits have Knockback, and increased Damage and Stun Duration.Diamond Shrine - You always deal Critical Strikes.Acceleration Shrine - You have increased Action Speed and Projectile Speed.Your character and any party members in the Labyrinth are affected by a Shrine effect until leaving the Labyrinth: To select candidates for his Labyrinth, Emperor Izaro revived this tradition with his own sinister designs. The ancient Azmerians constructed complex Trials, to test aspiring leaders body, mind and soul. Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates. These higher difficulties yield better rewards however they are significantly more dangerous. The Eternal Labyrinth can be attempted on higher difficulties by using one of three upgraded offerings: The fourth version, known as the Eternal Labyrinth, can be entered at any time after completing the campaign by paying the entry cost of 1x Offering to the Goddess. The first three versions can be unlocked by completing the Trials of Ascendancy that are located throughout the Campaign. There are four different versions of Izaro's Labyrinth and they must all be completed in order to gain your eight Ascendancy points for your Class.
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